banner



Rainbow Six Siege Y5S1.1 Patch Notes live, releases today

Ubisoft has appear the imminent rollout of patch Y5S1.1 for Tom Clancy'southward Rainbow Vi Siege, the start mid-season update expanding upon Operation Void Border. With 2 weeks since the game's Year 5 kicking-off, introducing new Operators Oryx and Iana, we're now receiving a pocket-sized update on rails for March 24.

The Y5S1.one Patch firstly introduces formal Open up Broadcaster Software (OBS) compatibility with Vulkan, the secondary graphics API for PC players, optimizing rendering for performance benefits. Following its live server debut earlier this year, Ubisoft has released the update with consideration for the open up-source project, popular amongst content creators and streamers.

Rainbow 6 Siege too receives a helping of issues fixes, alleviating common issues with the initial Void Edge release. Those include changes to gameplay, Operators, level design, and overall user experience, amending crude edges players may encounter. Y5S1.1 doesn't feature any gameplay balancing changes affecting Operators or weaponry.

Ubisoft has detailed its imminent Y5S1.1 release, with staged availability across a three-hour window. Each platform will experience an estimated 20 minutes of downtime. Total patch notes follow, equally provided by Ubisoft.

RELEASE Fourth dimension

PC: 9AM EDT / 2PM CET
XBOX ONE: 10 AM EDT / 3PM CET
PLAYSTATION four: 11 AM EDT / 4PM CET

OBS

OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio (v25.0).

Bug FIXES

GAMEPLAY

  • Stock-still – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.
  • FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed.
  • Stock-still – Explosion SFX of some gadgets can exist muffled if detonated on the back/spiked sections of reinforced walls.
  • Fixed – Spamming gadget equip/unequip can cause shield operators to accept longer to equip their shield.
  • FIXED – Incorrect animations when performing certain actions.
  • Fixed – When ADS some parts of the telescopic volition get in and out of focus.

OPERATORS

  • Stock-still – Various operator visual animation issues.
  • FIXED – Operator's shields volition flip if going prone right after a melee.

BLACKBEARD

  • Fixed – Using ADS while Blackbeard's shield is equipped causes SFX problems.

CASTLE

  • FIXED – Castle's armored panels are destroyed past any explosive if an operator is standing too close to the panel.

Clash

  • FIXED – Clash CCE shield has a slightly overextended hitbox.

ECHO

  • FIXED – If Echo gets DBNOed while deploying his Yokai he is unable to deploy his 2d Yokai later.

MAESTRO

  • FIXED – Missing overheat SFX when firing his Evil Eye.

Bohemian

  • Stock-still – Maverick can instantly destroy hatches with his suri-torch nether certain circumstances.

MONTAGE

  • FIXED – Monty's shield hitbox is larger than the shield and can prevent players from hitting enemies when they hide behind Monty.

NOKK

  • Stock-still - Sight alignment outset when Nokk goes from prone to continuing if Hel is activated.
  • FIXED – Weapon stays on screen later on ADSing with Hel activated.

IANA

  • Fixed – EOR replay camera doesn't move if Iana activates her gadget at the final moment.
  • FIXED – Later on hologram is destroyed or recalled, Iana tin can sometimes see OOW very briefly.
  • FIXED – Hologram VFX remains even if her hologram is destroyed correct upon deployment.
  • FIXED – Iana's operator model remains in the map even if the thespian leaves the game while controlling the hologram.
  • FIXED – From tertiary person POV, Iana'south hologram deploys facing the wrong management.
  • FIXED – Iana'southward hologram doesn't accept the aforementioned weapon that Iana is equipped with (Her hologram has a mind of its ain).
  • Fixed – Iana'due south hologram can trigger shrapnel holes.
  • Fixed – Iana can however control her hologram fifty-fifty after Mute places a jammer close by if she is already in the Hologram beforehand.
  • Stock-still – Iana can't deploy her hologram when at that place are Lesion Gu Mines in forepart of her.

JACKAL

  • Fixed – Scanned Jackal footprints disappear during killcam when Jackal scans them.
  • FIXED – Scanned footprints disappear during a killcam when the owner of the footprints is killed.
  • FIXED – Jackal tin swap scans between two sets of footprints of the same operator without getting his gadget reset.

KALI

  • FIXED – Kali's CSRX 300 won't destroy a hatch if it only hits i console of the hatch.

LESION

  • FIXED – Operators with ballistic shields are stuck in an united nations-equipped shield land while trying to remove Lesion's Gu needles.

ORYX

  • FIXED – Inconsistent harm and concussion FX when using Oryx'south Remah dash in certain spots or in abnormal ways.
  • FIXED – If Oryx dashes into a reinforced wall next to a destructible, he volition accept damage without destroying the destructible wall. (Poor guy doesn't demand any college insurance premiums).
  • Fixed – Oryx can sometimes lose control if he is pushed back by a Nomad Airjab at the same time that he attempts to climb a hatch.
  • FIXED – Players tin melee afterwards beingness knocked down by Oryx or Nomad'south Airjabs.

SLEDGE

  • FIXED – Using Sledge'south breaching hammer on the sides of the hatches does not break them.
  • FIXED – Sledge continues to reload his weapon even if he cancels it to accept out his hammer.

ZOFIA

  • Stock-still – Zofia's impact grenades can laissez passer through Operator's shields and detonate, if the defending operator is sprinting/walking at the fourth dimension.

LEVEL DESIGN

  • Fixed – Gadget deployment inconsistencies with various map assets.
  • Fixed – Inconsistencies/issues with the devastation of some map props.
  • FIXED – Various LOD issues on maps.
  • FIXED – Various problematic LoS issues on maps.
  • Fixed – Some pixel peeks and spawn peek spots on maps.
  • Stock-still – Various visual/cosmetic fixes on maps and map assets.
  • Fixed – Various clipping/dynamic clipping bug with map avails.
  • Stock-still – Various clipping and dynamic clipping issues
  • Stock-still – Various lighting problems for dark spots on maps.
  • Fixed – Some collision issues with map assets + drones/Operators.
  • Stock-still – When using a breaching charge on the lower section of a barricaded window, it destroys merely the summit layer of the adjacent floor.
  • FIXED – Some walls types do not take bullet damage when shot from a sure side.

Banking company

  • FIXED – Players can go OOB from the police barricade.

BORDER

  • FIXED – Oryx can become through a wall using his Remah dash in 2F Armory Desk-bound of Border.

CONSULATE

  • Stock-still – Hibaba'southward X-Kairos has no standoff with the desk-bound at 1F Lobby of Consulate.

OREGON

  • Fixed – Inconsistent vaulting and vault problems for some areas of Oregon.
  • Stock-still – Some collision/navigation issues with some map assets on Oregon.
  • FIXED – Various areas where players can withal receive harm from outside indestructible walls on Oregon.
  • Fixed – Valkyrie Black Eye can exist hidden inside a flower pot in 1F Foyer of Oregon.
  • Fixed – Indestructible wooden shelf in 1F Meeting Hall in Oregon
  • FIXED – Players can get stuck later on vaulting the metal fence at EXT Construction Site on Oregon.
  • Fixed – Ceiling fans on Oregon have inconsistent SFX.

YACHT

  • Fixed – Wall splinters remain when destroying some of the walls on Yacht.

USER EXPERIENCE

  • Stock-still – Duplicate running SFX when sprinting shut to a wall.
  • FIXED – Overlapping running SFX when shield is on a shield operator'southward back.
  • Stock-still – Players receive a matchmaking error when making a full squad and trying to bring together an Unranked match.
  • Stock-still – Various minor menu and HUD visual fixes and updates
  • Fixed – Toggling gadgets too apace can cause Operators to look strange from tertiary person POV.
  • FIXED – Various shop and corrective visual issues.
  • Stock-still – Various spectator mode visual issues on maps.
  • FIXED – Diverse minor menu and HUD fixes and updates.
  • Fixed – For bright light sources and vivid cosmetics, the lens issue with Flower/Lens flare is also bright.
  • Stock-still – Space loading in menu for some Operator/weapon previews
  • Fixed – Situations: Operators can get stuck and lose functionality during Prep stage subsequently skipping the cinematic.
  • Fixed – JIP/Reconnecting players sometimes see incorrect information displayed when spectating.
  • FIXED – Grainy thumbnail texture for maps in the Maps tab of the playlist guides.

Breach and Clear

Rainbow Six Siege Box Art

Tom Clancy'due south Rainbow Half-dozen Siege

Addictively challenging tactical shooter action

Ubisoft'south hit shooter is hotter than ever, touting tense tactical gameplay, and regular free updates. Inbound 2022 with millions of players, Rainbow Six isn't slowing down.

We may earn a commission for purchases using our links. Learn more.

Source: https://www.windowscentral.com/rainbow-six-siege-y5s11-patch-notes-live-releases-today

Posted by: richmondsheming.blogspot.com

0 Response to "Rainbow Six Siege Y5S1.1 Patch Notes live, releases today"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel